FiveM Fixes Critical 0x0 Crash Caused by Invalid Ped Component Data
FiveM Fixes Critical 0x0 Crash Caused by Invalid Ped Component Data
FiveM developers have resolved a critical crash issue that was affecting players in crowded areas across servers worldwide. The fix in commit 22a0e6b
, addresses crashes caused by improper use of ped component natives.
The Problem
Issue #3397 described a severe crash problem affecting FiveM servers:
- Players experiencing 0x0 crashes in areas where multiple players were present
- Crashes occurring instantly and everywhere with no specific region pattern
- Server administrators suspected cheat software was triggering the crashes
- No effective way to prevent or mitigate the crashes
This issue was particularly frustrating because it seemed to target areas with collective player activity, severely impacting roleplay sessions and server stability.
The Technical Fix
The solution implemented by radium-cfx introduces strict validation checks for the SetPedComponentVariation
native function. Here's how the fix works:
- Argument Validation: All arguments passed to
SetPedComponentVariation
are now strictly validated - Error Handling: Invalid arguments trigger console error messages as warnings
- Safe Fallback: Native calls with incorrect arguments are ignored rather than processed
- Crash Prevention: Prevents the 0x0 crashes by stopping invalid data from being processed
Root Cause: Improper Clothing Script Implementation
The investigation revealed that many clothing and customization scripts were incorrectly using the SetPedComponentVariation
native. Common mistakes include:
- Passing 0 for drawableId when no valid drawable exists
- Not validating component ranges before setting variations
- Ignoring component availability for specific ped models
What Developers Need to Do
To ensure your clothing and customization scripts work properly with this fix, developers should:
Use Proper Validation Natives
local availableDrawables = GetNumberOfPedDrawableVariations(ped, componentId)local availableTextures = GetNumberOfPedTextureVariations(ped, componentId, drawableId)
if drawableId < availableDrawables and textureId < availableTextures then
SetPedComponentVariation(ped, componentId, drawableId, textureId, paletteId)
end
Always Validate Before Setting
- Check drawable count: Use
GetNumberOfPedDrawableVariations
first - Verify texture availability: Use
GetNumberOfPedTextureVariations
for each drawable - Handle edge cases: Account for peds that don't support certain components
Developer Mode and Warnings
Currently, invalid SetPedComponentVariation
calls will generate console warnings to help developers identify problematic code. However:
- Warning messages may be removed in future updates
- Warnings might only appear when developer mode is enabled
- The underlying validation will remain to prevent crashes
Now is the perfect time to audit and fix your clothing scripts before these warnings are removed!
Server Impact
Server owners should expect:
- Improved Stability: Elimination of 0x0 crashes in crowded areas
- Console Messages: Temporary warning messages for problematic scripts
- Better Performance: Reduced server instability from invalid component calls
- Enhanced Security: Protection against potential exploit vectors
Technical Reference: This fix addresses Issue #3397 and is available in commit 22a0e6b
by radium-cfx.